Nick Andrews, one of our senior developers is ironing out the final bugs on it's DOOM3 code.

NEXUIZ the first port by BSzili

The new developer in town (regarding aros) is on a porting rampage and its second port was well received by AROS gaming community.

Aquaria - A magic journey...

Aquaria is the most beautiful game ever and it's available for AROS.

Retro fun on AROS....

Insane Jump and Run Game with Puzzle elements... Really hard retro game action with knobs on!

AROS Playground Wallpapers

Some Desktop Wallpapers with AROS Gaming inspiration, done specially by our resident artists...

Wednesday, October 24, 2012

Nether Earth: RTS ZX Remake

Nether Earth was the very first real time strategy game. Designed for ZX-SPECTRUM machine with only needed 48KB of RAM to work. It had all the typical elements of strategy games: resources, factories, combat units, etc.
Nether Earth is a very interesting game from the point of vies of Artificial Intelligence (AI) since all the robots are self controlled. You just have to give your orders to the robots and they will try to follow them. For instance you can tell a robot to "CAPTURE NEUTRAL FACTORIES", and the robot will find it's own path to reach the closest factory avoiding the obstacles they found.

This is the remake for modern hardware AI has been improved, maps added, and the graphics are rendered using OpenGL and the SDL library.

The goal
As in almost all strategy games, the goal is to eliminate the enemy. To achieve it, you have WARBASES, that have the ability to produce ROBOTS (your combat units). You can design your own robots by combining several pieces (TRACKS, ANTIGRAVITATIONAL DEVICE, CANNONS, MISSILE BAYS, etc). To build robots you need RESOURCE points. Each warbase procudes 5 resource points every day, but you can increase it by conquering FACTORIES. To conquer a factory, let a robot stay in its door for almost 12 hours, then the factory will be yours. Once you have a combat foe ready to attack, you can send your robots against the enemy robots, factories or warbases. To conquer a warbase you have to follow the same procedure as to conquer a factory. Once you have conquered all the warbases, you have won the game.

The robots
The most exciting pat of Nether Earth is that it allows you to design you own robots. You can build robots by using the following construction pieces:
    Traction pieces:
    - BIPOD: The simplest traction piece. It's very slow, but very resistent, and will give to your robot some extra shield points.
    - TRACKS: A fast traction piece, it's not as expensive as the antigravitational device, but is quite fast.
    - ANTIGRAVITATIONAL DEVICE: The fastest traction piece. But also expensive.
    - CANNONS: The cheapest weapon, and of course the less powerful.
    - MISSILES: A great weapon, more powerful than cannons.
    - PHASERS: The most effective weapon.
    - NUCLEAR BOMB: The most destructive weapon. Once fired, it will destroy all the robots and buildings near the robot that has the bomb (including it).

    - ELECTRONIC BRAIN: This piece enhances the intelligence of the robots, allowing them to perform your orders more effectively.

As more pieces you put to your robot, more shield points will it have, so it's important that if you have enough money, put as many weapons as you can into your robot!


You can find the original here: Nether Earth Remake

AROS Port by Boran Serkan

Download the AROS version at Portacall site

Monday, October 22, 2012

KETM: Kill Everything that moves

KETM (or Kill Everything that moves) is a sprite based top scrolling shoot'em-up (in the very best tradition of the genre) for diferent OS'es that uses an original combat system desgined just for this title. This system takes the manic shooter approach up a notch. 

AROS Port by Boran Serkan (this is based on the PSP port.)

You can download at Portacall site

Extra notes:
Added features:
- Togle music
- Togle FullScreen (you have to select 2x to get fullscreen)

Ketm -h (for help)
Ketm -1941 (To play 1941 game)
Ketm -original (and to to play original)

or just double click on the icon which has -original as default..

1941 is just a Episodes which is a folder called (1941) you can play other Episodes which will have different startup logo's or game play..

Sunday, October 21, 2012

X-pired: 2 ports available

X-pired is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff...

The orginal game was authored by Miroslav Kucer and available at Sourceforge

There are 2 ports for this game: an old one by Mathias Rustler and a new one by Boran Serkan.

You can download the old one at Aros-archives and the new one at the Portacall site.

Friday, October 19, 2012

Hex-a-hop: Simple and non taxing

Hex-a-Hop is a hexagonal tile-based puzzle game where the main character hops and clears all green tiles.
It's not taxing in terms of moves or time since you have infinite undos and no time limits -- it's just a matter of finding a path to clear all the green tiles and step on a safe tile at the end.

The original game site can be found here

This port was handled by Boran Serkan.

It can be downloaded at his Portacall site

Here's a video that ilustrates the gameplay:

Monday, October 15, 2012

FreeCiv: Classic Strategy

Freeciv is a single and multiplayer turn-based strategy game for workstations and personal computers inspired by the commercial proprietary Sid Meier's Civilization series. The game's default settings are closest to Civilization II, in both gameplay and graphics (including the units and the isometric grid).
Released under the GNU General Public License, Freeciv is free and open source software.

Players take the role of tribal leaders in 4000 B.C. who must guide their peoples through the centuries. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. Players can wage war on one another or form diplomatic relationships.
The game ends when one civilization has eradicated all others or accomplished the goal of space colonization, or at a given deadline. If more than one civilization remains at the deadline, the player with the highest score wins. Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.


The original project can be found at sourceforge and further instructions here

AROS port was handled by Bszilárd Biró, and it has still some quirks but it's regarded as functional.

Download AROS FreeCIV at his Web page.

AROS FreeCIV running on a window