Nick Andrews, one of our senior developers is ironing out the final bugs on it's DOOM3 code.
The new developer in town (regarding aros) is on a porting rampage and its second port was well received by AROS gaming community.
Insane Jump and Run Game with Puzzle elements... Really hard retro game action with knobs on!
Some Desktop Wallpapers with AROS Gaming inspiration, done specially by our resident artists...
Saturday, March 16, 2013
Tuesday, March 12, 2013
Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania. The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through.
While it's not a strict and official Megalomania remake, it definitely has it's roots well established and it's recognizable as such. In fact it is possible to use the original graphics from Mega Lo Mania - you need the game in Amiga "hard disk" format, such as WHDLoad version.
The real interesting aspect is that the game author is also the porter of the AROS version - Give a round of applause to Mark Harman.
All required info is available on the author's website.
You can download the game here: AROS-Archives
Saturday, February 23, 2013
OpenRedAlert is a reimplementation of the game engine of the classic real time strategy game Command & Conquer RedAlert. The OpenRedAlert project is based on the FreeCnc and FreeRA projects, but with more features implemented.
Command & Conquer is a real-time strategy video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' strategy game Dune 2 (that made into the Amiga) and introducing trademarks followed in the rest of the series. This includes full motion video cutscenes with a notable ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes.
Command & Conquer: Red Alert, released on October 31, 1996, is set in an alternate universe 1950s and was originally made to be the prequel to Command & Conquer establishing Red Alert as the prologue of the entire Tiberium series of games. Since then Louis Castle has said that connecting Red Alert with the Tiberium series was a "failed experiment". Red Alert introduces the Allies and the Soviets as rival factions roughly analogous to NATO and the Warsaw Pact of the Cold War.
Serk118uk ported OpenRedAlert to Aros.
This isn't the first attempt to port OpenRedAlert to AROS, back in September of 2009, Mazze already had a go at it, but it wasn't fully debugged - even the original source...
- Open Red Alert for Aros/i386 (1,7 MB)*
- Original Sources (required for missing ini-files, 352 kb)
You also need the Original game datafiles - download here or download the demo (26 MB).
This port was release (a bit) in a hurry because of technical difficulties that haunted Serk118uk. Therefore it is required to download the original sources as well, in order to add some missing ini-files (they need to be copied manually from the archive into your AROS installation, see this post).
Also check the Serk118uk's blog-entry and/or in this thread.
Sources: AROS-World and Serk118uk Blog
Thursday, January 17, 2013
From a technical point of view there's nothing to complain about: controls are responsive enough, however it's better playing this on a native installation than in a virtual machine. Timings are short and the emulation overhead can bring some tragic delays, which will make the game barely playable in the advanced levels. The game works well with VESA mode, so if your video card is not supported by AROS, native drivers you will be able to play as well. And now, some links:
- Official page of the game
- AROS port by Portacall Development
- Official UN Universal Declaration of Human Rights (it may help you with the game...)