DOOM 3 on AROS

Nick Andrews, one of our senior developers is ironing out the final bugs on it's DOOM3 code.

NEXUIZ the first port by BSzili

The new developer in town (regarding aros) is on a porting rampage and its second port was well received by AROS gaming community.

Aquaria - A magic journey...

Aquaria is the most beautiful game ever and it's available for AROS.

Retro fun on AROS....

Insane Jump and Run Game with Puzzle elements... Really hard retro game action with knobs on!

AROS Playground Wallpapers

Some Desktop Wallpapers with AROS Gaming inspiration, done specially by our resident artists...

Showing posts with label Strategy. Show all posts
Showing posts with label Strategy. Show all posts

Tuesday, March 12, 2013

Gigalomania - Megalomania remake


Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania. The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through.


While it's not a strict and official Megalomania remake, it definitely has it's roots well established and it's recognizable as such. In fact it is possible to use the original graphics from Mega Lo Mania  - you need the game in Amiga "hard disk" format, such as WHDLoad version.

The real interesting aspect is that the game author is also the porter of the AROS version - Give a round of applause to Mark Harman.

All required info is available on the author's website.

You can download the game here: AROS-Archives

Saturday, February 23, 2013

OpenRedAlert - Finally on AROS!


OpenRedAlert is a reimplementation of the game engine of the classic real time strategy game Command & Conquer RedAlert. The OpenRedAlert project is based on the FreeCnc and FreeRA projects, but with more features implemented.

Command & Conquer is a real-time strategy video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios'  strategy game Dune 2 (that made into the Amiga) and introducing trademarks followed in the rest of the series. This includes full motion video cutscenes with a notable ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes.

Command & Conquer: Red Alert, released on October 31, 1996, is set in an alternate universe 1950s and was originally made to be the prequel to Command & Conquer[15] establishing Red Alert as the prologue of the entire Tiberium series of games. Since then Louis Castle has said that connecting Red Alert with the Tiberium series was a "failed experiment". Red Alert introduces the Allies and the Soviets as rival factions roughly analogous to NATO and the Warsaw Pact of the Cold War.
 

 Credits:
Serk118uk ported OpenRedAlert to Aros.
This isn't the first attempt to port OpenRedAlert to AROS, back in September of 2009, Mazze already had a go at it, but it wasn't fully debugged - even the original source...

Download:
 - Open Red Alert for Aros/i386 (1,7 MB)*
 - Original Sources (required for missing ini-files, 352 kb)
You also  need the Original game datafiles - download here or download the demo (26 MB).



Additional info:
This port was release (a bit) in a hurry because of technical difficulties that haunted Serk118uk. Therefore it is required to download the original sources as well, in order to add some missing ini-files (they need to be copied manually from the archive into your AROS installation, see this post).
Also check the Serk118uk's blog-entry and/or in this thread.




Sources: AROS-World and Serk118uk Blog

Wednesday, October 24, 2012

Nether Earth: RTS ZX Remake



Nether Earth was the very first real time strategy game. Designed for ZX-SPECTRUM machine with only needed 48KB of RAM to work. It had all the typical elements of strategy games: resources, factories, combat units, etc.
Nether Earth is a very interesting game from the point of vies of Artificial Intelligence (AI) since all the robots are self controlled. You just have to give your orders to the robots and they will try to follow them. For instance you can tell a robot to "CAPTURE NEUTRAL FACTORIES", and the robot will find it's own path to reach the closest factory avoiding the obstacles they found.


This is the remake for modern hardware AI has been improved, maps added, and the graphics are rendered using OpenGL and the SDL library.




The goal
As in almost all strategy games, the goal is to eliminate the enemy. To achieve it, you have WARBASES, that have the ability to produce ROBOTS (your combat units). You can design your own robots by combining several pieces (TRACKS, ANTIGRAVITATIONAL DEVICE, CANNONS, MISSILE BAYS, etc). To build robots you need RESOURCE points. Each warbase procudes 5 resource points every day, but you can increase it by conquering FACTORIES. To conquer a factory, let a robot stay in its door for almost 12 hours, then the factory will be yours. Once you have a combat foe ready to attack, you can send your robots against the enemy robots, factories or warbases. To conquer a warbase you have to follow the same procedure as to conquer a factory. Once you have conquered all the warbases, you have won the game.


The robots
The most exciting pat of Nether Earth is that it allows you to design you own robots. You can build robots by using the following construction pieces:
    Traction pieces:
    - BIPOD: The simplest traction piece. It's very slow, but very resistent, and will give to your robot some extra shield points.
    - TRACKS: A fast traction piece, it's not as expensive as the antigravitational device, but is quite fast.
    - ANTIGRAVITATIONAL DEVICE: The fastest traction piece. But also expensive.
  
    Weapons:
    - CANNONS: The cheapest weapon, and of course the less powerful.
    - MISSILES: A great weapon, more powerful than cannons.
    - PHASERS: The most effective weapon.
    - NUCLEAR BOMB: The most destructive weapon. Once fired, it will destroy all the robots and buildings near the robot that has the bomb (including it).

    Special:
    - ELECTRONIC BRAIN: This piece enhances the intelligence of the robots, allowing them to perform your orders more effectively.

As more pieces you put to your robot, more shield points will it have, so it's important that if you have enough money, put as many weapons as you can into your robot!

NETHER EARTH REMAKE

You can find the original here: Nether Earth Remake

AROS Port by Boran Serkan

Download the AROS version at Portacall site


Monday, October 15, 2012

FreeCiv: Classic Strategy

Freeciv is a single and multiplayer turn-based strategy game for workstations and personal computers inspired by the commercial proprietary Sid Meier's Civilization series. The game's default settings are closest to Civilization II, in both gameplay and graphics (including the units and the isometric grid).
Released under the GNU General Public License, Freeciv is free and open source software.



Players take the role of tribal leaders in 4000 B.C. who must guide their peoples through the centuries. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. Players can wage war on one another or form diplomatic relationships.
The game ends when one civilization has eradicated all others or accomplished the goal of space colonization, or at a given deadline. If more than one civilization remains at the deadline, the player with the highest score wins. Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.

FreeCIV


The original project can be found at sourceforge and further instructions here

AROS port was handled by Bszilárd Biró, and it has still some quirks but it's regarded as functional.

Download AROS FreeCIV at his Web page.



AROS FreeCIV running on a window

Sunday, September 16, 2012

Heroes of Might and Magic 2: Free Heroes for AROS


Free heroes2 is an Open Source implementation of Heroes of the Might and Magic II engine, where SDL library system is used.


Heroes of Might and Magic II: The Succession Wars is a turn-based strategy with a slight twist of adventure/RPG thrown invideo game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.



AROS Port was handled by Szilárd Biró.

Download at AROS-ARCHIVES

The game requires the original Heroes of Might and Magic II game data. Copy the contents of data and maps to their respective drawers.



Saturday, August 20, 2011

MEGAGLEST - NG RTS for AROS


MegaGlest is an entertaining free (freeware and free software) and open source cross-platform 3D real-time strategy (RTS) game, where you control the armies of one of seven different factions: Tech, Magic, Egyptians, Indians, Norsemen, Persian or Romans. The game is setup in one of 17 naturally looking settings, which -like the unit models- are crafted with great appreciation for detail.

Game Site: http://megaglest.org//

Monday, July 25, 2011

UFO: Aliens invade AROS



UFO:AI , turn based, 3D strategy game based on concepts of X-COM series is now available for AROS.
The port was done by none other than Krzysztof Smiechowicz (Deadwood - the same author as the Ghalium AROS port).

Please check README file for links and information about hardware requirements.
Have fun and watch out for more 3D game ports in future from Krzysztof!



Tuesday, September 8, 2009

Crimson Fields - Battle Isle nostalgia...


 Crimson Fields is a turn-based tactical war game. It can be
played against a human opponent in hot-seat mode in front of
the same machine, over a network, or via e-mail, or against
the computer.

The game comes with tools for creating custom maps and campaigns,
and a converter for maps from the classic games Battle Isle and
History Line.

Crimson Fields is distributed under the terms of the GNU General
Public License (GPL) and was ported by Matthias Rustler (Mazze).