Monday, September 10, 2012

Descent: AROS DXX Rebirth

DXX-Rebirth is a Source Port of the Descent and Descent 2 Engines, offering OpenGL graphics and effects, advanced Multiplayer, many improvements and new features.
Descent and Descent 2 are pretty old games so you usually run into problems running it on more recent Hardware and Operating Systems. DXX-Rebirth will solve this!

Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in 1995. The game features six degrees of freedom gameplay and garnered several expansion packs. It spawned two direct sequels: Descent II and Descent 3.

AROS Ports was handled by Szilard Biro.

DXX Rebirth 1 and DXX Rebirth 2 (For Descent 1 and 2 respectively)

  • Plays Descent and Descent 2 and all their AddOns and third-party levels.
  • OpenGL provides a fast and smooth rendering – even on low-end systems.
  • Optionally you can enable several effects like Transparency, Colored lighting, Texture Filtering, FSAA, etc.
  • Thanks to SDL, a wide palette of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
  • If you prefer steering your Pyro with a mouse, you will not have the problem that the movement becomes slow in high game speed.
  • Joystick, Keyboard and Mouse can be used simultaneously.
  • The games can display all resolutions and aspects supported by your Monitor, including an option for VSync.
  • Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your Harddrive or a separate AddOn.
  • Both games can utilize special AddOn packs to replace or expand the original game content.
  • Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packages.
  • Multiplayer via IPX protocol lets you play against players still using the MS-DOS version of the game.
  • The ingame Demo-recording system has been improved. Demos are less glitchy and smaller while still still being backwards-compatible to earlier versions of the games.
  • Higher game speed will not cause glitches such as unacceptable fast homing projectiles, incredible high damage caused by several collisions or Fusion cannon, etc.
  • Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.

Note from the port author:
"They are very quick ports, so they could be full of bugs. Music won't work, because SDL_mixer isn't aware of the timidity: assign It will probably work if you copy the patches to the games' drawer. Speaking of drawer, you can simply dump the game files there, or create a data drawer and put them there."

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