DOOM 3 on AROS

Nick Andrews, one of our senior developers is ironing out the final bugs on it's DOOM3 code.

NEXUIZ the first port by BSzili

The new developer in town (regarding aros) is on a porting rampage and its second port was well received by AROS gaming community.

Aquaria - A magic journey...

Aquaria is the most beautiful game ever and it's available for AROS.

Retro fun on AROS....

Insane Jump and Run Game with Puzzle elements... Really hard retro game action with knobs on!

AROS Playground Wallpapers

Some Desktop Wallpapers with AROS Gaming inspiration, done specially by our resident artists...

Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Thursday, January 17, 2013

Ri-Li train reaches AROS station


Take good old Nibbler (or "Snake" from your old mobile phone), add the wooden trains and railroad you played with when you were a kid, and shake them with a lot of circuits, crossings and collectible gadgets: you'll get one of the simpliest, but also more compelling games ever ported to AROS. When you start playing, your train is just composed by the engine and a wagon but, placed everywhere on the circuit, you can collect new coaches that will add themselves to the train, making it longer. The longer your train, and more easily it will crash onto itself, exactly like snakes did on your phone. What makes things really difficult, here, is that you won't be able to move freely around the screen, but you will have to wait for the next crossing to change direction: every time your engine will leave a crossing behind itself, a red arrow will move to the next one, and you'll have a short time to decide the next move. Ri-Li's graphics are essential, with bi-dimensional, 800x600 fixed resolution maps, pretty animations and simple drawings. But this game is not about graphics at all: music is nice and gameplay is compelling. You just can't stop playing once you start and, when you're tired, you can rest for a while but, someday, the will to finish the last level comes back. Between every map and the next one you will be prompted with an article from the Universal Declaration of Human Rights, and you will have to guess what is the right article number. Correctly answering will give you 50 points. I can't say exactly how much I appreciated this idea, but at least this game is trying to teach something "more" to players, and it can be educative too. I'd have more liked, however, if questions had covered a wider range of subjects, than just one.

From a technical point of view there's nothing to complain about: controls are responsive enough, however it's better playing this on a native installation than in a virtual machine. Timings are short and the emulation overhead can bring some tragic delays, which will make the game barely playable in the advanced levels. The game works well with VESA mode, so if your video card is not supported by AROS, native drivers you will be able to play as well. And now, some links:


Monday, October 22, 2012

KETM: Kill Everything that moves


KETM (or Kill Everything that moves) is a sprite based top scrolling shoot'em-up (in the very best tradition of the genre) for diferent OS'es that uses an original combat system desgined just for this title. This system takes the manic shooter approach up a notch. 



AROS Port by Boran Serkan (this is based on the PSP port.)

You can download at Portacall site


Extra notes:
Added features:
- Togle music
- Togle FullScreen (you have to select 2x to get fullscreen)

Usage:
Ketm -h (for help)
Ketm -1941 (To play 1941 game)
Ketm -original (and to to play original)

or just double click on the icon which has -original as default..

1941 is just a Episodes which is a folder called (1941) you can play other Episodes which will have different startup logo's or game play..





Sunday, October 21, 2012

X-pired: 2 ports available



X-pired is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff...



The orginal game was authored by Miroslav Kucer and available at Sourceforge

There are 2 ports for this game: an old one by Mathias Rustler and a new one by Boran Serkan.

You can download the old one at Aros-archives and the new one at the Portacall site.


Sunday, June 3, 2012

Welcome to Hurrican!



Hurrican is a freeware jump and shoot game that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and power-ups.
This awesome game went on to the 3rd Indie Game Showcase contest and won the second place in September of 2008!

Georg Steger port of Hurrican is based on Pickle's SDL port. 

And it can be downloaded here: AROS ARCHIVES

This archive contains the EXE only. You need the game's data files from hurrican-data.zip or somewhere else (like a Windows install of the game).
C0eck it at:
AROS ARCHIVES - Data files
http://www.poke53280.de
http://sourceforge.net/projects/hurrican

Go check it out and blast away!

Saturday, February 4, 2012

1941 DX Dual Player - Arcade revamped!


This game is the adaptation of the game Arcade 1941 for AROS X86 by HunoPPC.
There are also versions for AmigaOS 4 and MorphOS (Windows and Linux versions are also available) has been released by HunoPPC.
New SDL core engine. Automatic update of the game and its dependencies with an internet connection.
Full support 2 joysticks, 2 players mode, new effects, new sounds, new graphics, new enemies.

The game costs 1,70 Euros. Gamers who have already registered their copy can download this new version and copy their keyfile in 1941's drawer.
Full info can be obtained at the author's website: Huno's Site



Donwload at: AROS 1941-DX Version


System Requirements:
  -  Aros System X86
  -  System with 256 Mb (minimum)
  -  No 3D Card required

Update - New in version 2.0.5:
---------------
* Add new GUI testHunoJoyWrapper in prefs "joysticks settings" and update the library with new drivers
* Fix prefs HQ MUSICS : check now if files exist before activation, prevent unregistered to active HQ musics, add play/stop after selection of LOW or HQ musics
* Fix reset points collected for Armageddon after each credit used for both players
* Activate full screen right from the start for versions AOS4 MORPHOS et 68k
* BossAlert remove 1 zoom out of 4 to save some time
* Replace "Inverter" by "Reverse" in joysticks/pads settings
* Add 3 digits in snapshots name for easier sorting
* Synchronisation of sound for LibHunoJoyWrapper logo
* Fix desactivation of mouse pointer earlier so that it dos not appear on loading screen
* Fix freeze in joysticks settings when no joysticks/pads are used
* Activate detection of joysticks motions during the story playing, the HiScores and the "How to play" so that these could exit upon a button pressed and go back to main menu
* Fix problem SoftwareSurface, changed in HardwareSurface



Enjoy an oldie revamped to NG Amiga hardware capabilities!

Tuesday, January 26, 2010

Possible Worlds - Underwater action



Possible Worlds - Underwater action

Possible Worlds is a rather impressive Subwar / Wing Commander - style openGL accelerated 3D game with challenging missions.
Definitely Worth a look - http://possibleworlds.sourceforge.net/.

It has been ported by Yannick Erb.
It can be downloaded here.

Monday, December 7, 2009




OpenTyrian is a port of the DOS shoot-em-up Tyrian.
Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. 
Jason Emery generously gave the OpenTyrian developers a copy of the Tyrian 2.1 source code, which has since been ported from Turbo Pascal to C. The port uses SDL, making it easily cross-platform.

Development is ongoing at OpenTyrian Website


AROS port was done by Yannick Erb, and takes advantage of some AROS SDL features such as Joypad support.

Download at: Yannick's Site


There are some resources spread around the net.
For example here is the Tyrian Fansite
And multiple gfx resources and art for the game as well dedicated handheld ports.



Monday, October 12, 2009

BOH?!






What's BOH? Well, basically is Amiga Retro like gameplay of exploration and action into NG Computer - naturally AROS is included.
You move in claustrophobic, traps-packed, mind-boggling battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the bonuses and power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

New missions can be added anytime and you can even create your own missions as well as customizing entirely its audio-visual aspect!

Wednesday, June 4, 2008

Kobo Deluxe - Shoot'em-up action



Kobo Deluxe is an enhanced version of Akira Higuchi's game  XKobo for Un*x systems with X11. Kobo Deluxe adds sound, smoother animation, high resolution support,  OpenGL acceleration (optional), an intuitive menu driven user interface, joystick support and other features. Recent versions also add a number of alternative skill levels with slightly modernized gameplay. Kobo Deluxe uses  SDL for graphics, sound and input.

The original code was written by David Olofson, AROS port by Matthias Rustler.





If you never seen before, it's a 8 way scroller shot'em-up with graphics resembling Amiga uridium2.

Download is available here:  AROS-ARCHIVES

Update: Also available in current distributions of AROS...

Features:
    *  Fast paced retro arcade style gameplay
    * Smooth, high speed 8-way scrolling
    * Very simple controls - the game is about speed and strategy
    * 17 different enemies; fighter ships, kamikaze attackers, proxy bombs and more
    * 50 maps, each with it's own feel and strategies to figure out
    * Maps are built as you enter them - each game is unique!
    * Structured audio technology - hi-fi sound in a tiny download
    * OpenGL support for extremely fast and smooth animation
    * High resolution support up to 2560x1600 - five types of scaling
    * Supports any display color depth - dithering for 15 and 16 bpp
    * Supports control by keyboard, mouse or joystick
    * Runs on pretty much any hardware and operating system
    * All code and data is Free/Open Source! (GPLed game logic; LGPLed engine code.)