DOOM 3 on AROS

Nick Andrews, one of our senior developers is ironing out the final bugs on it's DOOM3 code.

NEXUIZ the first port by BSzili

The new developer in town (regarding aros) is on a porting rampage and its second port was well received by AROS gaming community.

Aquaria - A magic journey...

Aquaria is the most beautiful game ever and it's available for AROS.

Retro fun on AROS....

Insane Jump and Run Game with Puzzle elements... Really hard retro game action with knobs on!

AROS Playground Wallpapers

Some Desktop Wallpapers with AROS Gaming inspiration, done specially by our resident artists...

Showing posts with label Puzzle. Show all posts
Showing posts with label Puzzle. Show all posts

Thursday, January 17, 2013

Ri-Li train reaches AROS station


Take good old Nibbler (or "Snake" from your old mobile phone), add the wooden trains and railroad you played with when you were a kid, and shake them with a lot of circuits, crossings and collectible gadgets: you'll get one of the simpliest, but also more compelling games ever ported to AROS. When you start playing, your train is just composed by the engine and a wagon but, placed everywhere on the circuit, you can collect new coaches that will add themselves to the train, making it longer. The longer your train, and more easily it will crash onto itself, exactly like snakes did on your phone. What makes things really difficult, here, is that you won't be able to move freely around the screen, but you will have to wait for the next crossing to change direction: every time your engine will leave a crossing behind itself, a red arrow will move to the next one, and you'll have a short time to decide the next move. Ri-Li's graphics are essential, with bi-dimensional, 800x600 fixed resolution maps, pretty animations and simple drawings. But this game is not about graphics at all: music is nice and gameplay is compelling. You just can't stop playing once you start and, when you're tired, you can rest for a while but, someday, the will to finish the last level comes back. Between every map and the next one you will be prompted with an article from the Universal Declaration of Human Rights, and you will have to guess what is the right article number. Correctly answering will give you 50 points. I can't say exactly how much I appreciated this idea, but at least this game is trying to teach something "more" to players, and it can be educative too. I'd have more liked, however, if questions had covered a wider range of subjects, than just one.

From a technical point of view there's nothing to complain about: controls are responsive enough, however it's better playing this on a native installation than in a virtual machine. Timings are short and the emulation overhead can bring some tragic delays, which will make the game barely playable in the advanced levels. The game works well with VESA mode, so if your video card is not supported by AROS, native drivers you will be able to play as well. And now, some links:


Sunday, October 21, 2012

X-pired: 2 ports available



X-pired is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff...



The orginal game was authored by Miroslav Kucer and available at Sourceforge

There are 2 ports for this game: an old one by Mathias Rustler and a new one by Boran Serkan.

You can download the old one at Aros-archives and the new one at the Portacall site.


Friday, October 19, 2012

Hex-a-hop: Simple and non taxing


Hex-a-Hop is a hexagonal tile-based puzzle game where the main character hops and clears all green tiles.
It's not taxing in terms of moves or time since you have infinite undos and no time limits -- it's just a matter of finding a path to clear all the green tiles and step on a safe tile at the end.

The original game site can be found here

This port was handled by Boran Serkan.

It can be downloaded at his Portacall site


Here's a video that ilustrates the gameplay:

Monday, September 3, 2012

Ami-Ingenious: Aros version


Ami-Ingenious is Ingenious Board game native implementation. Game goal is not get worse score in any of 6 game colours. Players got points in game placing
pieces on hexagonal board and connecting identical pieces. Game rules are very easy to learn, game is designed for all ages. Ingenious is very good game, it
collecting on web positive comments and gaining international awards!

Game features:
all game rules are implemented
double player various modes
real time scoring system
computer move simulation
simple but strong computer AI

Game is created by mrdarek, (c) 2012.

Download at: AROS-ARCHIVES

This game is shareware/donationware. In unregistered version game sometimes show you reminder screen, but no other restriction.


Wednesday, August 8, 2012

Candy Crisis - Too much sugar Kitty?





Candy Crisis is a puzzle game based on the original game Puyo Puyo (which is in turn is a variation of the Columns game). It was created by John Stiles. This game can be played in both single player and two player modes, with an additional solitaire and tutorial mode. Gameplay spans around twelve stages.


Story goes like this: A mad scientist at a candy factory unveiled his greatest creation: a batch of living candy, brought to life through the miracles of genetic mutation. Unfortunately, his formula had a fatal flaw—the living candy immediately began to multiply by the thousands! Within minutes, the plant began to overflow with candy.
Luckily, a quick-thinking researcher quickly discovered how to fend off the rapidly multiplying creatures. The mutated candy became extremely reactive when grouped together - and when four of the same color touched, they would instantly vaporize!


Candy Crisis


AROS port by Szilárd Biró and it can be downloaded here: http://wizard2k8.uw.hu/candycrisis.lha





Gameplay video:




Thursday, July 5, 2012

I Have No Tomatoes! - Vegetable frenzy... hmm... carnage?

I Have No Tomatoes is an extreme leisure time activity idea of which culminates in the following question: How many tomatoes can you smash in ten short minutes? If you have the time to spare, this game has the vegetables just waiting to be eliminated!

This game features solid game play with beautiful OpenGL API driven isometric 3d graphics and nice music. It also includes a MOD player, and you can use your own MOD-type music in the game background. Just copy your XM/S3M/IT/MOD - files to the the 'music' subdirectory of I Have No Tomatoes and the game plays them. You can press F1 to skip a song when ingame. There's room for 128 MODs. Btw, if you don't have any MOD music, ModArchive (www.modarchive.com) is a good place to download some. 

Well the author's description is interesting, but what is it anyway? Well, this is a fun and simple Bomber man type arcade game. You play as a yellow tomato out to destroy all of the other tomatoes.
Best enjoyed in short doses - such as on your break time!


I Have No Tomatoes

AROS port handled by Boran Serkan and it's available here: serk118 blog Portacall

 AROS specific instructions:
copy your .mp3 music files to music/ folder to listen them while playing...

edit config.cfg for:
video_mode_fullscreen = 1
perspective = 1
set specials to key 's' in game settings 

Aros version running on a window


Video of the gameplay:


Tuesday, November 8, 2011

NetBubble - AROS Port but also dev...



Net-Bubble is a clone of Bust A Move (puzzle bobble). The goal of this game is to launch colored bubbles to pop those that are suspended on the screen by associating 3 bubbles of identical colors. Thetime of each round is limited.
This Puzzle-Bubble clone (version 0.9) has been ported  by Boran Serkan to AROS.
Edited using lunapaint(native) and generated bubble balls using janus-uae/cinema4D real amiga on aros.
Sound/music also added from another opensource bubble game to net-bubble to suit the gameplay.
Network games work under AROS as expected.

Donwload at AROS-Archives



Saturday, December 26, 2009

PushOver - Ocean's puzzle remaked



Pushover is a faithful reimplementation of the game with the same name published in 1992 by Ocean. It contains the original levels. The graphics and sound are very similar when compared with the original game.

More info on the game website: Sourceforge/pushover

Download is available here: AROS-Archives





Gameplay
----------

The task of the game is to rearrange the dominoes on the different platforms so that you can start a chainreaction that makes all dominoes topple over. You may rearrange all dominoes (except for one kind of domino) and place them wherever suitable (except in front of a door).


You win the level, when:
- all dominoes (except for the blocker) have toppled
- no dominoes have crashed, they may fall off the screen though
- the trigger domino fell last
- and you reached the exit door within the time limit


Saturday, August 16, 2008

SDL Lopan - AROS port



A classic remake for Linux Lopan (a Mahjong clone), with SDL library, by Dave Ashley
Other remakes can be found here: http://www.xdr.com/dash/linux.html
This frustrating and addictive little puzzle game is timeless...

Ported for AROS by Miloslav Martinka.