DOOM 3 on AROS

Nick Andrews, one of our senior developers is ironing out the final bugs on it's DOOM3 code.

NEXUIZ the first port by BSzili

The new developer in town (regarding aros) is on a porting rampage and its second port was well received by AROS gaming community.

Aquaria - A magic journey...

Aquaria is the most beautiful game ever and it's available for AROS.

Retro fun on AROS....

Insane Jump and Run Game with Puzzle elements... Really hard retro game action with knobs on!

AROS Playground Wallpapers

Some Desktop Wallpapers with AROS Gaming inspiration, done specially by our resident artists...

Sunday, September 16, 2012

Heroes of Might and Magic 2: Free Heroes for AROS


Free heroes2 is an Open Source implementation of Heroes of the Might and Magic II engine, where SDL library system is used.


Heroes of Might and Magic II: The Succession Wars is a turn-based strategy with a slight twist of adventure/RPG thrown invideo game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.



AROS Port was handled by Szilárd Biró.

Download at AROS-ARCHIVES

The game requires the original Heroes of Might and Magic II game data. Copy the contents of data and maps to their respective drawers.



Wednesday, September 12, 2012

Neverball: 3D Ball madness


Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.
Also part of it is Neverputt, a hot-seat multiplayer miniature golf game, built on the physics and graphics engine of Neverball.

Neverball site can be found here http://neverball.org
More screenshots here: Screenshots



AROS Port was handled by Szilard Biró.

Download here: AROS-ARCHIVES

Neverball and Neverputt makes use of Gallium 3D (Hardware accelerated GFX). A 500MHz CPU or above is recommended.



Monday, September 10, 2012

Descent: AROS DXX Rebirth



DXX-Rebirth is a Source Port of the Descent and Descent 2 Engines, offering OpenGL graphics and effects, advanced Multiplayer, many improvements and new features.
Descent and Descent 2 are pretty old games so you usually run into problems running it on more recent Hardware and Operating Systems. DXX-Rebirth will solve this!

Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in 1995. The game features six degrees of freedom gameplay and garnered several expansion packs. It spawned two direct sequels: Descent II and Descent 3.

AROS Ports was handled by Szilard Biro.

Download:
DXX Rebirth 1 and DXX Rebirth 2 (For Descent 1 and 2 respectively)

Features:
  • Plays Descent and Descent 2 and all their AddOns and third-party levels.
  • OpenGL provides a fast and smooth rendering – even on low-end systems.
  • Optionally you can enable several effects like Transparency, Colored lighting, Texture Filtering, FSAA, etc.
  • Thanks to SDL, a wide palette of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
  • If you prefer steering your Pyro with a mouse, you will not have the problem that the movement becomes slow in high game speed.
  • Joystick, Keyboard and Mouse can be used simultaneously.
  • The games can display all resolutions and aspects supported by your Monitor, including an option for VSync.
  • Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your Harddrive or a separate AddOn.
  • Both games can utilize special AddOn packs to replace or expand the original game content.
  • Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packages.
  • Multiplayer via IPX protocol lets you play against players still using the MS-DOS version of the game.
  • The ingame Demo-recording system has been improved. Demos are less glitchy and smaller while still still being backwards-compatible to earlier versions of the games.
  • Higher game speed will not cause glitches such as unacceptable fast homing projectiles, incredible high damage caused by several collisions or Fusion cannon, etc.
  • Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.




Note from the port author:
"They are very quick ports, so they could be full of bugs. Music won't work, because SDL_mixer isn't aware of the timidity: assign It will probably work if you copy the patches to the games' drawer. Speaking of drawer, you can simply dump the game files there, or create a data drawer and put them there."

Wednesday, September 5, 2012

Return to Castle Wolfenstein

 

Return to Castle Wolfenstein is a first person shooter video game published by Activision and originally released on November 19, 2001 and in turn is a reboot of the early first-person shooter Wolfenstein 3D. It includes a story-based single player campaign (which uses certain themes from the original game), as well as a team-based networked multiplayer mode.
In the campaign, Allied agents from the fictional "Office of Secret Actions" (OSA) are sent to investigate rumors surrounding one of Heinrich Himmler's personal projects, the SS Paranormal Division (also see Ahnenerbe). The agents are, however, captured before completing their mission and are imprisoned in Castle Wolfenstein. Taking the role of Blazkowicz, the player must escape the castle and continue investigating the activities of the SS Paranormal Division, which include research on resurrecting corpses, biotechnology, and secret weapons.

The single player game was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers



AROS Port was handled by Szilárd Biró, the FPS AROS port predator, based on Mark Olsen's MorphOS port!

You need the data files from the latest version of the game, which is 1.42b. Alternatively you can use the data files from the The Platinum Edition, which
contains a patched version of the game. You have to copy the PK3 files and rtcwkey into the main drawer, and you are ready to go.

Although this was first released on late April, the AROS port of the game is now fully debuged and uploaded to AROS-ARCHIVES as well as it's sources.


Monday, September 3, 2012

Ami-Ingenious: Aros version


Ami-Ingenious is Ingenious Board game native implementation. Game goal is not get worse score in any of 6 game colours. Players got points in game placing
pieces on hexagonal board and connecting identical pieces. Game rules are very easy to learn, game is designed for all ages. Ingenious is very good game, it
collecting on web positive comments and gaining international awards!

Game features:
all game rules are implemented
double player various modes
real time scoring system
computer move simulation
simple but strong computer AI

Game is created by mrdarek, (c) 2012.

Download at: AROS-ARCHIVES

This game is shareware/donationware. In unregistered version game sometimes show you reminder screen, but no other restriction.


Wednesday, August 8, 2012

Candy Crisis - Too much sugar Kitty?





Candy Crisis is a puzzle game based on the original game Puyo Puyo (which is in turn is a variation of the Columns game). It was created by John Stiles. This game can be played in both single player and two player modes, with an additional solitaire and tutorial mode. Gameplay spans around twelve stages.


Story goes like this: A mad scientist at a candy factory unveiled his greatest creation: a batch of living candy, brought to life through the miracles of genetic mutation. Unfortunately, his formula had a fatal flaw—the living candy immediately began to multiply by the thousands! Within minutes, the plant began to overflow with candy.
Luckily, a quick-thinking researcher quickly discovered how to fend off the rapidly multiplying creatures. The mutated candy became extremely reactive when grouped together - and when four of the same color touched, they would instantly vaporize!


Candy Crisis


AROS port by Szilárd Biró and it can be downloaded here: http://wizard2k8.uw.hu/candycrisis.lha





Gameplay video:




Thursday, July 5, 2012

I Have No Tomatoes! - Vegetable frenzy... hmm... carnage?

I Have No Tomatoes is an extreme leisure time activity idea of which culminates in the following question: How many tomatoes can you smash in ten short minutes? If you have the time to spare, this game has the vegetables just waiting to be eliminated!

This game features solid game play with beautiful OpenGL API driven isometric 3d graphics and nice music. It also includes a MOD player, and you can use your own MOD-type music in the game background. Just copy your XM/S3M/IT/MOD - files to the the 'music' subdirectory of I Have No Tomatoes and the game plays them. You can press F1 to skip a song when ingame. There's room for 128 MODs. Btw, if you don't have any MOD music, ModArchive (www.modarchive.com) is a good place to download some. 

Well the author's description is interesting, but what is it anyway? Well, this is a fun and simple Bomber man type arcade game. You play as a yellow tomato out to destroy all of the other tomatoes.
Best enjoyed in short doses - such as on your break time!


I Have No Tomatoes

AROS port handled by Boran Serkan and it's available here: serk118 blog Portacall

 AROS specific instructions:
copy your .mp3 music files to music/ folder to listen them while playing...

edit config.cfg for:
video_mode_fullscreen = 1
perspective = 1
set specials to key 's' in game settings 

Aros version running on a window


Video of the gameplay:


Friday, June 15, 2012

Alien VS Predator - Old acid still burns...

This is a port of 1999 Rebellion game Aliens vs. Predator, an FPS developed by Rebellion Developments and based on the Alien and Predator movie franchises.

This game sets up three separate campaigns, each playable as a separate species: Alien, Predator, or human Colonial Marine.
Each player character has different objectives, abilities, and weapons. The single-player campaign presents the player with a conventional series of levels to progress through that are designed around the abilities of each character.
AROS Port was done by Szilárd Biró, and seems he's willing to port every open-source FPS available - we wish him good luck!

Download at: AROS-ARCHIVES

There are two executables included, avp for AvP Gold and avp_alien_demo for the Alien Demo.


To play it you need AvP Gold Edition or the AvP Classic 2000 Edition. You have to copy the avp_huds, avp_rifs and fastfile directories, and the language.txt file. The FMV's use the proprietary Bink and Smacker codecs, which aren't supported.

Alternatively you can download the Alien Demo here:
http://www.fileplanet.com/10556/10000/fileinfo/Aliens-vs.-Predator-%28Alien-Demo%29

Don't forget to overwrite the aenglish.txt with the one in aenglish.lha, otherwise the menu options will be messed up in the demo. The Gold Version doesn't needs this.

AROS-specific commands:
- ALT-ENTER for fullscreen
- CTRL-G for mouse grab
- PRTSCN for screenshot

This port is based on avpmp: https://github.com/mbait/avpmp